![]() ![]() Dessert options will arise, creating a similar way to sooth patrons after they finish eating. That'll help keep customers who are waiting to order happy, but it's one more complication. ![]() But once you've cleared a few levels, you'll gain the ability to serve coffee. Different client types are willing to wait different amounts of time for different parts of the process, and they all tip differently. Put the right-colored diner in the right-colored seat and you'll get a points bonus. In addition, seating is color-coded, as are your clients. Picking up two checks one after the other is worth a lot more than picking up one, clearing some dishes, then picking up the next, and so on. From the get-go, you'll want to make sure you do the same action as often in a row as possible. In addition to unlocking new d¿cor, as you cruise through levels you'll introduce new play mechanics. The magic of Diner Dash comes from the gameplay complications that arise as you proceed through level after level. Neither system seems intrinsically superior, although I preferred the DS' more intuitive interface. On the DS you'll simply drag customers where you want them and click on locations to queue up actions on the PSP you'll be moving a cursor instead. You'll take waiting customers from the left to an available table, then pick up their order, take it to the order rack to give their order to the cook, take their meal to them, pick up their tab when they're done, and then bus their table. The PSP handles this three-part display by having a huge screen the DS manages by incorporating a scroll function to let you move left or right on the fly. Customers line up along the far-left of the screen, your tables and order-up counter fill the middle, and on the far right is the dirty dishes bin. Charming is the best word for the look of the restaurants and clientele. I got some hands-on time with the PSP and DS versions at Eidos, and although I'm concerned about the prices, I'm looking forward to a chance to help Flo out on the go.īoth versions capture the sharp cartoon style of Diner Dash. As Flo, you'll run the front end of a variety of restaurants, trying to make sure that you get customers in and out as happily as possible while dealing with a cute but pointless plot. ![]() Fleeing corporate America, she starts a restaurant. You play as Flo, an executive driven to madness by the stresses of her job. This May, Eidos is bringing the game to PSP and DS for $10 more. You never know what the next day will bring.Diner Dash is a casual gaming classic, available to try for free and costing a whopping $20 for the full version. It makes very difficult to come up with a plan of action for the whole game. For example, sometimes you don’t have the right ingredients to serve a certain type of customers, cause you just can’t afford to buy this ingredients yet. We didn’t like the fact that there are some missions in the game which are impossible to complete. You also can advertise your restaurant on to attract more people. As you become richer you can buy more restaurants or create new menus for the existing one. Of course in the beginning you have a very poor selection of dishes to serve, but it grows as you play and earn more money. There are several types of customers with different food preferences in the game, and you should be prepared to make any dish they want. In this game you should feed a certain amount of people in a limited period of time.
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