![]() I'd like to continue the MCF tradition onto mobile devices and present our games to a whole new set of users.ĬGG: What can you tell us about the new offering? Kale: Well, no one can argue that mobile gaming has taken over the casual industry. ![]() It keeps them on the edge of their seats, and keeps them guessing as to what’s coming next.ĬGG: What do you see as future trends in gaming? This helps to build up the scare moments, which add a feeling of suspense as the player progresses through the game. Another way we set mood and tone is through the sound design in the game in the music and sound effects. There’s always a certain color tone that screams “horror movie!” We chose ours while keeping that in mind. Take for instance the color palette, this definitely plays a huge role in setting a mood. It starts when we decide what the storyline and theme is going to be, and then we mirror that in the game and gameplay elements. I like to think we hit all of these with Shadow Lake.ĭavid: We set the mood and tone on multiple levels. Kale: MCF is known for a few things: beautiful art, unique puzzles, interesting storylines, and quirky humor. David will write something, I will edit it for gameplay and make suggestions, and then we go back and forth like that until the game is finished.Ībove Image: Pea soup fog shrouding the motel in the new MCF game Shadow Lake.ĬGG: What do you consider the most important elements in any MCF game? Once we've decided on a theme – for the new Mystery Case Files: Shadow Lake, it was supernatural horror in the style of Steven King - and the location, in this case, rural Maine, the story takes a while to hammer out. Kale: We get a lot of inspiration from books and movies that we like. Most of the artists have been here for most of the MCF games, but the programmers are both new to the series on this project!ĬGG: How do you determine storyline or theme? The rest of the team is made up of six artists, two programmers and one producer. Kale: I am the game designer and lead of the project, while David Stevenson is the art director and in charge of the story. Kale: There are 11 people on the MCF team, although we do grab some extra help from around the studio when we need it. So, pull up a chair and join the conversation.ĬGG: How many people are on the MCF team? Anyway, I got to ask Kale and David the sort of questions that plague me in the wee hours of the morning when my brain is still reeling from some devilishly tricky game or puzzle these two have thrown at me. Tracy arranged this interview as a way to cap off our MCF review retrospective and, in doing so, earned my undying gratitude and a better Christmas present than she was originally going to get. David has previously worked on such titles as Harry Potter and the Chamber of Secrets and Lemony Snicket’s a Series of Unfortunate Events. David is an avid connoisseur of fancy pastries, a world traveler, and scholar. While some enjoy long walks on the beach, Kale prefers to laugh diabolically in Japanese while running his fingers on his keyboard back and forth.ĭavid, aka "Silver Fox," happily lives in Seattle with his beautiful wife Vicki and their pug Mick. Kale is a game designer, artist, and programmer extraordinaire all rolled into one. The MCF team affectionately refers to Kale as "Red Beard." He came to MCF from Sangerville, Maine where he moonlighted as a sweater model. You know you want to.)Īs for my two "interviewees," you'll rarely find two more fascinating characters in one time zone, let alone one place. (For a game nerd like me, chatting with these two is a bit like sitting at the feet of the Maharishi Mahesh Yogi. Writing for Casual Game Guides is always cool, but never cooler than when I get access to game geniuses like Kale Stutzman and David Stevenson, two of the brilliant minds behind the Mystery Case Files suite of games.
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